Character controller remake insight




Hi, my name is Piotr and I’m one of programmers at Black Eye Games. Today I’d like to share some insight about process of Gloria Victis character controller remake.

As you probably know, there has been much talk about changing character animations lately. We have released a couple of sneak peeks, showing some of new animations in action, as well as footage of one-handed weapons and longsword combat. Animations are almost there; implementing them into gameplay, however, is just the tip of the iceberg of changes Gloria is about to receive.

We want to make sure combat not only looks great, but also feels great. This is why we have decided that changing animations is a great opportunity to remake the controller. In network games, changing controller forces synchronization update. Therefore, there are 3 main areas of change:   
    • Animations
    • Controller   
    • Synchro
    I’d like to discuss all of these areas briefly.

    Animations - 75% ready

    You have already seen some of new animations - this was, however, only a small fraction of all visual changes to come!  We already have animations ready for all weapon types that are currently available in game. Due to large number of transitions and mixes between them, it makes for over 200 animations per weapon type. 

    Large number of animations means better look, but also - more work to be done with actually putting them into the game (e.g. some animation times need to be amended, character rig and skeleton requires some modifications etc.) Some of changes are already live; for example, the change to character model that was released recently was required by new animations.
    When new combat animations are already live, we are planning to change mobs and NPCs to use new animations. Furthermore, we still need to record emoji/interaction animations along with some actions (e.g. swim). For now, these systems will use old animations. 

    Controller - 60% ready

    Changing animations requires changing the way character behaves on server, so that client and server stay in sync. This is, however, an amazing opportunity to implement some of the combat mechanics changes that hopefully will make combat more balanced and strategically deep. For example, we currently test interrupting attacks with strong attacks, adding additional reward for players taking risk of fully loading power bar. We are also changing system of blocks, making rotation based directional blocks more reliable.

    Synchronization - 70% ready

    Almost none of these mechanics changes would be possible without major synchronization model remake we are currently performing. Players will no longer fall off stairs after rapid turnover or get stuck when going through door. This will also greatly affect combat, especially PvP - we will greatly reduce desync, thus making combat mechanics more reliable.

    We also know that many of you play on servers that are physically distant from your location. This is why we put great effort into making game playable even with high ping. Animations remake makes it a little bit easier, as we are able to hide ping behind them; this way, game will feel fluent even with medium-high ping values.

    Recap

    All in all, Gloria is about to receive one of the biggest updates in its history within weeks. This is a lot of work and it takes time, but I believe all these changes are worth waiting for.  Thank you for your tremendous support!

    See you on the battlefield!
    Piotr

    Upcoming update

    An upcoming update is currently being tested. We hope to be able to release it tomorrow, as it will intorduce lot of awesome content, such as 2 new locations, brand new world event and
    burning buildings!
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Latest comments:

  1. avatar

    SoilFox

    20-01-2017 19:33

    Fox approves.
    Don't disappoint Fox

  2. avatar

    Edric

    20-01-2017 20:54

    That's the update i'm waiting to get back into this promising game !

  3. avatar

    Spiffy

    21-01-2017 09:47

    "Controller - 60% ready

    Changing animations requires changing the way character behaves on server, so that client and server stay in sync. This is, however, an amazing opportunity to implement some of the combat mechanics changes that hopefully will make combat more balanced and strategically deep. For example, we currently test interrupting attacks with strong attacks, adding additional reward for players taking risk of fully loading power bar. We are also changing system of blocks, making rotation based directional blocks more reliable."

    Love the sound of this above everything else! Great to hear about the progress on the update that we are all so excited for, cheers guys!

  4. avatar

    Fiore

    21-01-2017 17:39

    Spiffy:


    "Controller - 60% ready

    Changing animations requires changing the way character behaves on server, so that client and server stay in sync. This is, however, an amazing opportunity to implement some of the combat mechanics changes that hopefully will make combat more balanced and strategically deep. For example, we currently test interrupting attacks with strong attacks, adding additional reward for players taking risk of fully loading power bar. We are also changing system of blocks, making rotation based directional blocks more reliable."

    Love the sound of this above everything else! Great to hear about the progress on the update that we are all so excited for, cheers guys!



    Hey there,

    Glad you're liking what's in store for the game; we're excited as well! This will all be a huge improvement not only to the gameplay, but also to the population of our player-base.

  5. avatar

    baronandy

    21-01-2017 23:26

    We are also changing system of blocks, making rotation based directional blocks more reliable. Can you explain this a bit further.
    is the system totally changed ? i kinda don´t like the previous blocking mechanics at all where you did not had to watch from which side the swing come from

  6. avatar

    RobinHood

    22-02-2017 01:26

    Hey are you guys any closer to releasing the new animations, been waiting for weeks in anticipation.

  7. avatar

    SoilFox

    22-02-2017 01:40

    they said animations are 90% ready a few days ago...sooo....we wait :|

  8. avatar

    Jog

    24-03-2017 14:49

    http://google.com/ <-- Check this cool site mate :) :)...

  9. avatar

    Bajheera

    21-04-2017 10:32

    Is there any developer that's actually going to release anymore news / updates about this overhaul because it seems like another dead end update that isn't going to get released till 2020. I understand you have a small team but it's been over a year for something that 'hopefully' should bring back your playerbase.

  10. avatar

    Fiore

    21-04-2017 11:47

    Bajheera:


    Is there any developer that's actually going to release anymore news / updates about this overhaul because it seems like another dead end update that isn't going to get released till 2020. I understand you have a small team but it's been over a year for something that 'hopefully' should bring back your playerbase.



    There's been progress updates here and there in other threads or update posts and various replies to forum questions. The animations are currently in the test build and they are working and playable, though they still need a bit more polishing to get everything working as intended. There will be some videos/dev blogs coming soon.