Changelog v.0.5.8 Alpha


The latest update for Gloria Victis introduces the fully overhauled Mereley and the reputation system, as well as changes to the combat system which greatly improve the combat dynamics!
Redesigned Mereley, the main settlement of Ismirs, greatly improves the experience of newcomers who chose to play this nation. Not only does the location fit better to the Ismirs, gruesome warriors from the rocky and frosty North, but also impress the players with its scale and diversity – combined massive fort, plundered village and fishing docks are more than thrice larger than the old Mereley!

Another great addition is implementation of the reputation system. Reputation reflects various actions performed by players – for example, partaking in events will increase it, while oppressing the player’s countrymen will have a negative impact. Actions affect the character’s social status, giving players a chance to earn a noble title for themselves – or to be banished and marked as an outlaw who would eventually get the redemption through the hard work in supporting their nation. In the nearest future the system will be expanded with more actions being included, as well as implementing the heroes system, which will reward players who, at a time, have served their nation the best and will be able to inspire their countrymen, as well as to initialize events for an entire nation on their own.

And last but not least – basing on the feedback received from our players, we have greatly improved the combat dynamics by reducing the input latency and synchronizing the powerbar loading times with the actual attacks animations. Bowshooting mechanics have also been modified, so the distance of the arrow’s flight depends on the bow draw power – thanks to this archery became even more skill-based!

Changelog v.0.5.8 Alpha

Combat system:

– Improved the combat system – allowed players to perform fast, weaker attacks, significantly increasing the combat smoothness and dynamics
– Shorten loading times of powerbar, so they better fit the actual attacks animations
– Made distance of arrow’s flight dependent on the bow draw power


– Finished the overhaul of Mereley, main settlement of Ismirs – after a complete redesign of the fort on a hill and implementation of fishing docks and a plundered village, an entire location is more than 3x bigger!
– Implemented the first version of the reputation system, which reflects the action performed by players – partaking in events increases reputation, while fighting countrymen reduces it, in effect affecting the character’s social status; in the nearest future the system will be improved with adding new actions, electing the heroes from each nation and penalties and rewards related to the social status
– Modified locations claiming mechanics – to start capturing a location, you have to interact with a flag; movement or death of character interrupts claiming and flag slowly comes to the original position; in future this solution will allow guilds to claim locations for themselves
– Added displaying the coat of arms of the guild of player who captured a location on the banners in controlled locations


– PVP loot is back!
– Fixed an issue causing that event resources were duplicated
– Minor fixes to user interface
Post a reply

See all comments (13)

Latest comments:

  1. avatar


    09-03-2016 11:40

    Hi Bartold,

    Nice patch and good work.
    However, i have a few questions about the future.

    in case you have very bad reputation (Guild fight each other even if same nation)
    What are your plans with respawn? Will faction guards attack you? That would IMO ruin the game as you will have no chance to get out of your maintown and certain times.

    2. Guild controlled locations:
    If Ismir guild 1, take over an area, will it be open for all ismirs? If yes. What would you guys do in case ismir guild 2 dont like ismir guild 1 and open doors//kill ismir guild 1 to let midlander guild take over?
    Will the doors only open for the guild and what about the guards? Are they in allegiance with the guild or the faction of the character to capture the current area?

    3. Mulitracial guilds and castles/towns.
    Will this be possible?

  2. avatar


    09-03-2016 12:16

    Good job... Waiting for next with pvp loot.

  3. avatar


    09-03-2016 13:00

    Hope we can loot character in PvP ????

  4. avatar


    09-03-2016 13:16

    Pvp loot is on.. would be nice if you didnt forget to mention it, and explain how it works.

  5. avatar


    09-03-2016 15:49

    YEAH Loot in PvP is a great part of trill. How it work ?

  6. avatar


    09-03-2016 16:45

    gratz guys and ty for patch do include looting is fixed thou if it is

  7. avatar


    09-03-2016 16:53

    Changelog update:

    – PVP loot is back!

    How does it work? Previously when you selected an item to loot, it was looted after a certain time, as the overall looting time - and victim's respawn time - was passing by. Now looting time and respawn time are separated - looting time is reflected by looting points, and values have been scaled, so you can loot the same amount of items twice faster than before. Thanks to this, if you are quick and know what you want, you can make it to the corpse and loot your enemy even if you are an archer.

  8. avatar


    09-03-2016 17:08

    bartold you the man of my wet dreams GL HF ALL, Bartold will i be able to in the soon near future be able to invite the other faction to guild / revive them?

  9. avatar


    09-03-2016 23:34

    Hmm.. I like Old Mereley.

  10. avatar


    11-03-2016 07:23

    The first time this game disapointed me. Mereley is so big and ugly....when i think of a viking city there is no way mereley would come to my mind.....