Dynamic weather system.


The lands in Gloria Victis will be graced by the presence of various seasons as well as weather conditions. However, a day and night cycle, the changing of seasons and dynamic weather are not just for show, but are intimately tied to the game and each have their own effect upon game mechanics. The time of day for instance determines the behaviour of NPCs, some retire to their homes to

sleep and unscrupulous muggers will begin to prowl the streets. The player in Gloria Victis would plan their adventures in accordance with the time of day, seasons as well as weather conditions much like how one would in real life. Gloria Victis will feature eleven different weather types and numerous parameters such as luminosity as well as temperature.


Depending on the season certain weather phenomena will be more common, rain for instance will be commonly seen in the winter months but seldom seen in summer time. The length of days are also judged by the seasons with summer hosting long daylight hours and winter shorter hours of luminosity. Like Medieval times, the seasons play a large part on the lives of people in terms of farming, certain crops and plants will grow better in different seasons and those that choose the profession of agriculture and husbandry will have to acquaint themselves with the optimal growing conditions of crops.


The game world of Gloria Victis will operate on a strict Calendar basis, with days, weeks, months and years. The player will be able to judge the month depending on the seasons and the time of the month depending on lunar phases. Moon phases will possibly affect things such as tides as well as drawing out unique monsters based on Slavic folklore.